Geography and Metaphysics
The Shadowlands are like a shadow world of the death excisting as a reality superimposed upon the other reality of the Quick. The Dead can see each other in the Shadowlands and can visualize the Passions of the loving. They are also aware of the decay that is everywhere. The Quick can only see the real world. Actions in the Shadowlands will not effect the living world except through the use of Arcanos. If as character breaks into the room in the Shadowlandsm the door will still be intact in the real world. Howver, if the wraith uses Outrage to break down the door in the Living World, the door in the Shadowlands will also be open.
The tempest is a dangerous realm fraught with dangers scarcely imagined by most wraiths. Some have described it as a sort of "hyperspace" realm; it is used byt those with Argos as a means of traveling from one place to another quickly, regardless of distance. It should be noted that the Tempest is onle reached from the Shadowlands by using a Nihil or by using Argos. The Tempest is not part of the Shadowlands.
Deep withing the Tempest, the realm of Stygia lies like a contenent rising from a boiling sea. The Far Realms are also there, existing as a cluster of islands just beyond the horizon from Stygia. the realms of the Ivory Queen, Jade Emperor and Obsidian Emperor as also with the Tempes. Without a guid who knows the precise location, however, these non-Western realms of death are nrealy impossible to find.
Nihils
Nihils are terrifying places. Unlike the relation of Nodes to Chantries (in Mage), it is neither necessary nor desirable to have a Nihil in your Haunt. While it does provide an easy means of centering the Tempest, any number of nasty critters could come out of it any moment. Besides, it is foolish to enter the Tempest unless you or one of your companions posses Argos, and if that is the case, it is a simple matter to use the basic art Tempest Threshold to make a temporary opening to the Tempest, which will quickly reseal.
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