Get of Fenris

Renown for their fierce tempers and bloodthirsty ways, the Get of Fenris have earned the reputation of being the quintessential battlelords of the Garou. As a rule, they are savage and merciless, giving no quarter to a fallen enemy. They believe mercy is for the weak. Originally from Scandinavia, the Get migrated with the Vikings in their conquests throughout Europe and took what they wanted before destroying the rest, much like their Viking Kinfolk. They believe in the superiority of their bloodline, much like the Fianna, and even today, most of this tribe hails from Scandinavian and German ancestry. The Get believe that the other tribes are too weak to combat the forces of the Wyrm, and they feel that they must do it themselves. They are renown for intervening in battle, pushing their cousins of other tribes aside and taking the glory for themselves. At times, other tribes harbor great animosity for the Get.

Members of the Get of Fenris believe that the only way to defeat the Wyrm is all-out war; anything less is cowardice. They constantly push their philosophies at the moots and become irritated and violent when their ideas, considered brash and foolish, are ignored. The Get believe that those who do not rush into battle are weak and deserve only death. The battlefield is home for the Get of Fenris, and they do not fear death. They believe that if they fight bravely and embrace the glory of war, they will be lifted to Valhalla upon death and be given the Gift of eternal conflict. The Get have the highest casualty rate of all the tribes.

When the Get are not in battle, they are planning strategies or telling tales of glory around the fire. This tribe keeps mostly to itself, not caring to interact much with other tribes. They are long-standing enemies with the two tribes composed of primarily indigenous peoples, the Wendigo and the Uktena.

Totem: The Fenris Wolf

Initial Willpower: One Trait

Tribe Advantage: Pelt of Fenris
The Get of Fenris are some of the toughest warriors of all the Tribes. One reason for this is their thick pelt; when in Crinos or Lupus form, a Get of Fenris gains one additional wound level.


Tribe Drawback:

The Get are extremely secular and snide. They automatically begin with two Negative Social Traits. One of these must be "Condescending"; the other may be chosen by the player. No additional "freebie" Traits are generated by these, as they are qualities that all Get of Fenris have.

Backgrounds: The Get may choose from any Background except for Past Life.

Beginning Gifts: Razor Claws, Resist Pain

Wolf Form: The Get are probably most menacing in Lupus form, as they believe intimidation is mandatory to victory. They appear as gray northern wolves, although this is diminishing somewhat due to their crossbreeding with other cultures.

Organization: This tribe meets regularly on every full moon. These meetings are very strict, with an air of military discipline about them. The Ahroun are given the greatest respect among the Get, as they are the tribe’s fiercest warriors. However, each of the auspices has a role in battle. Even a Get of Fenris Ragabash can be a fierce opponent. During these moots, the Get plot war strategies and tell of deeds of great glory. They also settle any major disputes within the tribe by combat; sometimes the losers do not live very long.

Habitat: The Get tend to live in rural areas, making their homes with the same families they have bred with for years. Many of the younger Get have followed the humans and their ways in a disturbing manner, joining with skinhead and Neo-Nazi groups and bringing shame to their tribe.

Protectorate: The Get hate all humans. They also believe that those who are too weak to survive deserve death.

Outlook: Life is battle and war is glory. We were put here to fight, and that is what we will do. Mercy is for the weak, and those who are not strong enough to stand by our side will receive no pity from Gaia.

Quote: "You’ve put up a good fight, but I’m through playing. Now I’m going to kick your ass and tell of my glory under the next full moon. Die well."

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