Hollow Ones

People are dying, ideals are dying, magic is dying, the world is dying. The Hollow Ones have known as much for some time, and they've accepted it. Now, they know that the world is going downhill, but they plan to enjoy the ride. Reveling in nihilism and a rejection of social mores, the Hollow Ones luxuriate in Gothic elegance and a decadent, romantic languor.

Background

Since they are not functionally a Tradition, the Hollow Ones do not occupy a seat on the Council of Nine, they have no recognition among the Traditions and other mages generally consider them a pain. They don't have the luxury of an extensive library of history, either. Instead, they point to Romantic poets, Victorian spiritualises, 1920s flapper counterculture and modern Goth culture as their architects. Hollow Ones themselves can't agree on their foundations; instead, they're more concerned with what they get out of it. As a hodge-podge subculture, they take what they like and discard the rest; this applies equally t o people, philosophies, magic and belief.

Still, Hollowers are a product of the modern age, or rather, a rejection of it. The Hollow Ones despise the frenetic pace of modern life, the toobright yet tacky technology of mass marketing and the banal stratification of society. Instead, they cling to notions of a more elegant age. Hollowers sip at absinthe, play at poetry, indulge in fetishistic fashion and follow the trends that lead them to death's door. The Reckoning that's at hand only lends credence to their beliefs. If the world's spiraling into destruction, they'll be the ones who are ready for its untimely demise.

Organization

Cliques rule the day among the Hollowers. Instead of forming philosophical factions or Avatar-driven groups, these mages just hang out in small clubs or social groups. Cliques tend to be fiercely competitive and jealous, but they can put aside their differences to work together sometimes. Since Hollow Ones often come from broken homes or dysfunctional families (whether wealthy or poverty-stricken), they indulge in whatever sorts of passive rebellion they can find — and that means hanging out with other people who've survived similar experiences and taken up the same candlestick. There's no hierarchy. There are young Goths and dead Goths, but old Goths are just pretenders. The social cliques that Hollowers form are the only real families they know, and they're fiercely protective of them, but without any political vision, they shrug off any attempts at real "organization." About the closest that Hollowers come to any sort of recognition in their ranks is when they choose someone to speak for a clique, or when they compete for pieces of unusual arcane lore or trivia in an attempt to seem spooky or knowledgeable in occult esoterica.

Factions

As the Hollowers lack organization or much in the way of politics, they aren't terribly factionalized. For the most part, they can be simply divided by their relation to the other Traditions and to magical society. Everything else is a matter of personal preference.

The term Councilor is sometimes used to refer to a Hollower who expresses a desire to see the Hollow Ones join the Traditions, but most often such individuals are labeled "sell-out" or "fascist jerk." Some Hollowers think that there's much to be learned from the Traditions, or they desire a sense of belonging; others have friends in the Traditions or are hungry for some political clout. These mages tend to burn out quickly. The Council doesn't take them seriously, and the other Hollowers often ridicule their ambitions.

Those most violently opposed to the Council are the Revolutionaries, who may agree that the Technocracy sucks, but think that the Tradition Council is just another oppressive system. These Hollowers want to evade the fighting groups altogether and just die in peace. The majority of Hollow Ones don't have any recognizable faction. They hang out, enjoy the club scene, spend time with their cliques and shoot the shit on topics ranging from the modern economy to the spirits supposedly haunting the local cemetery.

Philosophy

Although the Hollow Ones don't believe that the world is necessarily doomed, they do feel that it's ? pretty crappy place. As a result, they eke out what satisfaction they can get, and they encourage others in t heir own morbidity. Still, they have an abiding curiosity, a desire to scratch beneath the surface and see how things really work — the squirming guts inside the underbelly of society. Where other mages are driven by one view of magical theory or a certain Awakened goal, Hollowers are as likely to be motivated by a tres Gothic evening of sybaritic relaxation as by the opportunity to dig up some piece of esoteric trivia.

Failings

Some days, Hollowers can’t even be bothered to get out of bed. It’s an attitude that leads to defeat. Though Hollowers are accepting and flexible, it’s hard to motivate them to give a damn about anything. As a result, they accomplish little. They’re poster children of wasted potential, yet they won’t fit into "normal" society or change to accomodate it. A very few achieve some level of real ability and find a focus to drive toward Ascension or some other goal, but many just spend their nights sitting on their collective asses and doing nothing productive.

Theories and Practices

The Hollow Ones' greatest strength may stem from their convictions. Since they refuse in accept anything at f??? value, they dig up all sorts of wisdom and incorporate it into their own styles. While Hollow Ones tend ?? center around any tiling from late 1800s spiritual is in up to modern neo-Pagan nihilistic fetishism, they are willing ro try just about anything ?nce — especially if it'll give them a unique angle or away to impress their clique.

To the Hollowers, Ascension is a far off goal, one that may never be reached. Sure, they can feel the pull of the Avatar, but if you're going to die tomorrow without achieving anything, why bother?This lassitude gives them the leisure or explore many different avenues, though, and ironically, it leads some to find enlightenment in the oddest corners and crafts. As a general rule, Hollowers don't believe in any sort of global Ascension. People in general are assholes who can't be bothered to get any better, so it's a waste of time to try to change them. Since they develop eclectic techniques borrowed from many different styles, Hollow Ones have no real magi?al specialty or typical focus. Man? start out with a little light occultism and then veer off into a personal style, studying whatever magic suits their fancy. As a result, Hollowers can use just about anything as a focus, as long as they have some idea of what they think they're doing. A Hollower using a computer had better havesome understanding of the machine, while one using Santeria should've at least read a couple of books on the subject. Ultimately, they bring a scattered approach to magic that gives them a flexibility the Traditions can't match.

Specialty Sphere: None
Common Foci: Arcanology, blood, crystals, grimoires, poetry, runes, seances, spirit uality, Victorian ritual... just about anything, actually.
Concepts: Clubgoer, faux vampire, Goth band member, medium, occultist, poet

Quote: I plan to dance on the ashes of this burning world. Why are you wasting your time with anything that'll be gone tomorrow?


Stereotypes

Akashic Brotherhood: They need to get their heads out of their Akashas and see the world for the festering hole it is.

Celestial Chorus: As if I didn't have enough trouble with my parents trying to send me to church and people telling me that I'm going to Hell.

Cult of Ecstasy: Get up, get down, get bent.

Dreamspeakers: At least they realize the world's dying. Now they should quit wasting their time.

Euthanatos: These guys give black trenchcoats a bad name.

Order of Hermes: What a bunch of stuck-up assholes! Them and their phallic symbols.

Sons of Ether: You know, mad scientist chic just doesn't work for me.

Verbena: All right, I can get into the Wiccan experience, but why get so worked up about all of it?

Virtual Adepts: Nice toys. But the one who dies with the most toys, is still dead.

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