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World of Darkness
Mortal
Click above link to download a template
character sheet in both .doc and .txt format.

Name: This is a fairly obvious one. This is the name of your character, First, Middle (if they have one) and Last. Names do a lot to define a character, giving them their own life, and personality. Never take naming your character lightly. If you have trouble picking a name, baby namers are an excellent place to find ideas.

Nature:  Nature is the character's real self. This is the self that is kept hidden from the rest of the world, the way a character truly is at the core of their being. This is their inner most thoughts, and secrets, their hidden desires, and deep seated needs and ideals. Natures are taken from a list of premade ideals, or, with Storyteller help, a new, unique Nature can be created for your character.

Demeanor: Demeanor is the way a character presents herself to the outside world. It is the "mask" she wears to protect her inner self.  A character's Demeanor is usually different then its Nature, though it doesn't have to be.

A list of samples from which to chose Nature & Demeanor can be seen here.

Residence: This should be an obvious one. The Residence is the home of the person. Be it an apartment complex, or a compartment in a Condo, or something similar. An address would be nice, but, it isn't specifically needed, more or less just 'House' or 'Apartment' or something similar will do for this, unless you'd like to include the name of the building.

Concept: The Character Concept. A list of sample character concepts can be found here, or, if you have something else in mind, and aren't really sure if it would fit, ask a Storyteller for assistance.

----Attributes----

Every character possesses Attributes. Attributes are basics of the human (or unhuman) person. These rate a person's base potential.. Most people have a score between 1 (poor) and 3 (good), though someone exceptionally gifted might have a score of 4 (excellent) or even 5 (peak human capacity). Some creatures, those who go beyond human abilities, will have scores between 6, and 10, though 10 is ultimately the maximum a superhuman/unnatural creature might attain. Each character, at creation, begins with a single dot in each Attribute, that is an automatic dot. To this, extra dots are added during character creation. You are given a total of dots to spend. Spending your dots depends on your Concept. A character who is a scholar, might have higher Mental and Social scores, then they do Physical scores. For a police officer, they might have higher Mental and Physical scores, then they do Social scores. It all balances out, and the Storyteller will help you decide which is best for you, when you do make your character. You have a total 6/4/3 dots to spend.
    Now, in spending these dots, if the character decides that Physical would be best to have Primary, they use the 6 dots, and divide them between the Attributes Strength, Dexterity, and Stamina. If they make Knowledge Secondary, then they would divide the 4 dots, between Perception, Intelligence, and Wits. The 3 remaining dots then, would be placed into the Social category, and be divided among Charisma, Manipulation, and Appearance. If your score is a bit low, don't worry, as you can increase your scores when you spend freebie points, which are detailed later in this explination. An explination of what the attributes are, as written in the Vampire the Masquerade book, can be found here.

----Physical----

Strength:
Dexterity:
Stamina:

----Social----

Charisma:
Manipulation:
Appearance:

----Mental----

Perception:
Intelligence:
Wits:

----Abilities----

    Abilities are the traits used to describe what your character can do in a proficent manner. Attributes, are used as your raw potential, while abilities are ways you've learned to use that potential.  When a storyteller rolls dice for you, they pair an Ability, with an Attribute, sometimes this helps you resist certain powers, when it doesn't seem otherwise possible. Dice rolls help cut arguments, which is why its good to have a sheet. ^.~

There are 30 abilities in total, at character creation, and these are 'general' abilities that a human can have at the onset. These are basic potentials for a human being, and you typically don't start with any more then what's listed s available to you. Beyond being available to you, there are Secondary Abilities, which will be discussed in the next section. For certain abilities, (Expression, Crafts, Performance, Academics, Science), it is best to pick  a specialty of some sort (this can honestly be anything) even if the character's rating in the Ability isn't at 3.  A total of 11/7/4 dots are divided amongst these next sections. These dots are divided in a similar fashion as the Attributes, however, there is no automatic dot in these sections. The Abilities listed below are examples, and a section from which more Primary Abilities can be seen, can be found here. Abilities that are white, can be used for every character, abilities that are red, are for supernatural use only.

Example Given: Susanne is working on a project for her business, it needs a special look, and has to be hand crafted. Susanne has a Craft rating of 2, and while she's good in most things, such as drawing, sculpting, and other similar things, she excels when it comes to bead work, which happens to be her proficent Craft. She makes a successful roll in Craft, the project turns out beautiful, and her presentation is accepted, and approved for movement onto market.

-Talents-

Alertness
Athletics
Brawl
Dodge
Empathy
Expression
Intimidation
Leadership
Streetwise
Subterfuge

-Skills-

Animal Ken
Crafts
Drive
Etiquette
Firearms
Melee
Performance
Security
Stealth
Survival

-Knowledges-

Academics
Computer
Finance
Investigation
Law
Linguistics
Medicine
Occult
Politics
Science

----Secondary Abilities----

Secondary Abilities are purchased after character creation. Some of them are specific to one certain breed, and many of them have prerequisits which must be met before they can be purchased. Secondary abilities are bought by using Freebie Points. An almost complete list of Secondary Abilities can be found here

----Advantages----

-Backgrounds-

These Traits describe advantages of birth (or rebirth), circumstance and opportunity; material possessions, social networks and the like. Backgrounds are external, not internal, Traits, and you should always rationalize how you come to possess them, as well as what they represent. Who are your contacts? Why do your allies support you? Where did you meet your retainers? How exactly do you make enough money to justify your four dots in Resources? If you've put enough detail into your character concept, selecting appropriate Backgrounds should be easy.

You're given 5 dots to spend in backgrounds, but make sure you can justify their having a specific background. Backgrounds can be selected from here.

Arts: Some humans are capable of feats of magic, mental achievement, or other things of a supernatural nature. This is where they're listed, if any at all (arts are to be Storyteller approved.)

Willpower: A human automatically starts with 5 dots in Willpower

Merits & Flaws: A list of merits and flaws for your character can be found here. Some merits and flaws are Vampire, or other race specific. If you need help selecting appropriate flaws and merits for your character, please ask a Storyteller for help. No character may purchase more then 7 points worth of flaws, in total, though flaws may be awarded by a storyteller if the storyteller feels they are appropriate for ones character. Awarded flaws gain you no extra points for your Freebie Points pool. Merits, similarly, should not be purchased at character creation, exceeding 8 total merits. (This may not be true for all storytellers, but is the way the game in Detroit is run)

Freebie Points: These are granted to you after character creation, and are used to purchase Merits and Flaws, as well as being used for raising stats you think are too low. Always find a way to justify the way you raise your stats. At the time of creation, you're granted a total of 40 freebie points to spend, because of the obvious differences in Online gaming, as compared to table top gaming. The costs of different sections is as follows.
 
 

Trait Cost
Attribute 5 per dot
Primary Ability 2 per dot
Secondary Ability 3 per dot
Background 1 per dot
Virtue 2 per dot
Path/Humanity 1 per dot
Willpower 1 per dot

----Additional Information----

Age: Preferrably between 8 and 70, in human years
Hair: Hair color
Eyes: Eye color
Date of Birth: The month, day, and year you were born.
Weight: How much you weigh.
Height: How tall you are.
Gender: Male, Female, Transexual, Hermaphrodite, etc.
Nationality: Your ethnic background

-Appearance-

A brief description of your daily appearance, and perhaps items which can be found constantly on your person.

----History----

This section explains and defines the history of your character, how they lived in the past, how they live now, and important events in their life that sometimes affect the Backgrounds, and Abilities they possess. Exceptionally well done Histories can sometimes earn extra freebie points, at Storyteller discretion.

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